Within the two videos I have added here, you will see that in the gameplay demo, that if I pickup a health potion or run into the glowing orb my UI health widget will show the ‘Health Dead’ widget.
Hopefully you can see the issue from the blueprint video, the first activation is running into the orb, the second is running into the health potion.
I’m simply trying to have 2 health potions appear in the UI, then remove 1 potion(Health Low widget) when I receive damage and show the empty potion(Health Dead widget) when I have 0 health and then activate the dead check to the right of the blueprint.
Thank you! that fixes the damage issue, but I can see the blueprint activations that when I hit the orb it uses the second branch which has the Health Dead instead of using the Health Low widget. It uses the following path instead of the one above it.