Blueprint in real life

Good day fellow! Interested in question - is it possible to implement the work and blueprints including checking logic, but instead of blueprints themselves would be, for example, some kind of hierarchical structure of some organization or work process, or something. Hope described the essence of the issue is available. Sorry for my bad english

Sorry, I have no idea what you are asking…

You might try to type it in your native tongue, and then google translate it, and then repost it here.

I think he’s trying to say, although I could be wrong, that he wants to use the blueprints for stuff outside the engine. I.e a hierarchical flow graph of members of staff.

To which I’d say massive overkill. Can you imagine the HR department having to use the unreal engine :slight_smile:

I’m sure there’s software out there that does flow graphs that can have logic in them.

Microsoft sells a product that does **exactly **that. Its called “Visio”.
Its part of the Office suite, but not sold together with any other office product but ships seperately.

I just love it :smiley:

The answer is yes you can. It might get you fired if you do it though.

I would love a programming language based on blueprints, uncoupled from the renderer.

Me too. I love it.

But when a project gets very big, I find regular code is easier to manage.

For small things I move much faster in BP.

What I wish for is a BP to C++ converter. So I can write quickly in BP and then convert
finished portions to C++ so I can manage the project.

Like this?

https://en.wikipedia.org/wiki/Flowgorithm

lol )) it’s sad. i realy like some fitches in bp, but how i can made it in Visio - big big question

Ooook. I know about Visio, but think that a can do in bp and his visual style - awesome

You can make visio graphs interactive through the power of **VBA **:slight_smile:
just hit ALT+11 and code away :smiley: