Hello,
I have an issue with In app Purchase for IOS using bluePrint on UE 4.7.5 for windows.
In-app purchase was working fine on UE 4.5.1 after a modification in the IOSEngine.ini (my last thread : here)
Since I have migrate to 4.7.5 the problem re-appear :
then I have added to the DefaultEngine.ini :
[OnlineSubsystem]
DefaultPlatformService=IOS
[OnlineSubsystemIOS.Store]
bSupportInAppPurchasing=True
But still the same…
here is the logs at UE Startup :
[2015.04.18-09.17.19:100][ 0]LogModuleManager:Warning: ModuleManager: Unable to load module 'OnlineSubsystemIOS' because the file 'C:/Program Files/Unreal Engine/4.7/Engine/Binaries/Win64/' was not found.
[2015.04.18-09.17.19:100][ 0]LogOnline:Warning: Unable to load default OnlineSubsystem module IOS, using NULL interface
[2015.04.18-09.17.19:127][ 0]LogOnline:Verbose: NULL: Created thread (ID:3968).
...
...
...
[2015.04.18-09.18.55:475][175]LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown()
[2015.04.18-09.18.55:475][175]LogOnline:Display: Unloading online subsystem: Null
...
...
Is there a solution ?
Thanks for your help
Stéphane