Hi there,
I have an image plane blueprint tool that allows an artist to load a texture into a blueprint and it creates and resizes a plane and adds the image via a DMI.
However, after saving and closing the project, when I reopen the level the plane returns to its default square. How do I fix this so that it retains its dimensions?
Here’s what I have in the construction script:
Does the construction script fire in a blueprint actor when the level is opened? If so, does that mean that it is losing reference to the texture image size?
Any help much appreciated.
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