Blueprint HUD Scaling

Hey guys, how can I have my HUD widgets scale with screen size? What I want is to have a border along the bottom of the screen but at the moment, the border does not fill the bottom of the screen at resolutions other than 1280 x 720, which is the resolution the HUD was developed in. I’m probably overlooking the problem but after 4 hours being stuck on this problem, I had to ask. I have a feeling that the solution probably has something to do with the use of DPI, but I have no idea what that is or how it plays into this. Thanks in advance.

Hi Mate

For full screen I have all my widget 1920 x 1080.

I run the game in 1366 x 768 and fits the screen nicely.


Might be just dumb luck, as I can not find my console command anymore :frowning:


Hmm, I guess I can try that out.

UMG widgets auto-scale based on a curve. You don’t need to mess with that unless you specifically want to change the scaling progression. By default they scale with your screen resolution.