Blueprint, How to cast to Custom Controller?

I’m working with the Behavior Tree in the lab.

How do I cast to my controller type? In the ShooterGame example there is a node that cast’s to the SHooterAIController. How did they do that? How do I make a node to cast to my own controller type?

Dear Mike,

Drag off from the Get Controller node and then you will see a section called Cast

that should have your BP controller :slight_smile:


I didn’t have the context checkbox checked, so the casting drop down wasn’t showing.

I thought unchecking it showed everything, but I guess it’s different.