A questions for you more experienced blueprint designers. What would be the best way to create a blueprint graphic info box like the one shown? One that animates on with bullet points that could be triggered by a control room technician during a live broadcast? I am looking for a flat box but one that floats inside the virtual studio.
One that animates on with bullet
points that could be triggered by a
control room technician during a live
broadcast? I am looking for a flat box
but one that floats inside the virtual
studio.
A widget component in world space mode.
Depending on how complex and interactive the animations are, you might be able to get away with using widget animations - they can get quite complex (which is a good thing) but have some limitations, too. If all you need is a fade-in / fade-out or some kind of scroll / wipe transition, a widget animation is enough.
For animations where you need to pipe in dynamic data, you may need to have the widget component owning actor drive the animations with timelines.
What’s in the pic looks pretty straightforward, though. If it’s a matter of showing bullet points in a container, do ensure that each bullet point is a separate user widget.
Thanks Everynone. Can you suggest any tutorials/links that would help me study the things you mention?
UMG is a vast topic. It’s hard to recommend a single tutorial that does all that. But you’ll need the following, for sure.
-
a general understanding of how UMG works
-
depending on how you’re going to interact with that interface (keyboard, mouse, VR), you may need the Widget Interaction Component
Optional: consider describing how the end result is going to work like in more detail and, time allowing, I could try to cobble together something that could help you kickstart things.
Much appreciated. I’ll study those areas first thing.