Blueprint: GetInputSettings does not show the default action mappings/keys UE 4.25.3


in my project I tried to give the user the ability to change the keybindings. Well, somehow it worked, because after SaveKeyMappings the game will show the user specified keys. The problem: the default keys where sorted by category and the new user keys are sorted from A to Z and now my key bindings are mixed. I tried to delete all input.ini files which could be user-created, but the game still reads those user values from I don’t know where and not the default values. Where does the GetInputSettings node get its information from?