Blueprint get al children

Hello, I’m wondering how to get a child of a blueprint to get a certain variable

Cast and get variable? You’ll need to be more specific to get a better answer.

Do you mean when you have a child actor component inside a blueprint?

Then drag a pin from the reference, use GetChildActor and do this:

301456-child.jpg

Okay, so I know a little more what I’m trying to do because I’m trying to connect two systems together, I have am using Ryan Laley’s quest system with the Dialogue plugin, I am attempting to change the Quest UI to my dialogue widget, the problem is the dialogue widget asked for the dialogue file. Now I have a Parent NPC blueprint because I use the AI Behavior Toolkit, I need a way to cast to all of the Parent NPC Base children so I can get the dialogue variable.

bump!!!

No one will be able to help you with a description like this. You’d need to break the issue apart, describe it in detail and demonstrate with screenshots. At the very least.


You’re already using 2 (?) plugins you did not create yourself, the chances that someone who knows what you’re talking about from the top of the their head are next to none, sadly.

Fair point, I know how to make these work together, or at least a rough idea, the problem is idk how to get all the child blueprints of my parent and get an asset from all children.