Blueprint functions not being reported in Profiler

I made a test project with a blueprint that calls a function on Event_Tick. When I record a stat file and load it in the Profiler that function doesn’t appear in the call hierarchy and only it’s sub instructions are listed. Left in Photo shows stats for an identical project when using 4.21 and right shows 4.23. (I believe this started happening in 4.22 though.) They were both recorded while running “Standalone Game” and with the editor in the “DebugGame Editor” configuration.

Is this intentional? Are there settings that I could enable that would disable ignoring/inlining blueprint function stat events? Without the functions it’s hard to see whats going on in more elaborate blueprints.