Hi there
I’ve noticed that Blueprint Function Libraries do not have pulsing wires that you would see in standard blueprints during execution, as well as in standard blueprints with implemented interface functions.
It would be really useful if pulsing execution wires could be made available in Blueprint Function Libraries.
Thank you.
Disco on a Sunday
Hi Disco,
This appears to be same as another post you made:
that we are tracking with UE-18206. Without being able to use Debug Filter for Function Libraries, you won’t see wires pulsing during use. Is there something else with this that I’m not understanding?
As an aside, you CAN set Breakpoints in your function library, and then step through it and resume play as needed. It’s not same as watching it real time, but it may help with some debugging when it comes to Function and Macro Libraries.
Hi
Fair enough. Thanks for feedback.
Please feel free to resolve this as an association to UE-18206.
Disco on Tuesday
Not just yet, but as Cosh mentioned on your other post, there are a number of Blueprint debugger improvements planned, and this is among them.