Blueprint function debugging; "Not in scope"

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Hi, I’ve been trying to figure this “Not in scope” thing out for a while, and can’t seem to find a definite answer for it (maybe i’m bad at googling).
Is the result in the image considered intended behaviour while debugging functions? (contains regular and local variables)
I’m basically just trying to debug while hovering over the variables within the function but it’s always “Not in scope”. This has been an issue for all my projects in unreal. The separate Blueprint Debugger show the variables correctly. I find this a bit anoying because debugging functions become alot more cumbersome. So i usually just prototype in custom event’s first (where you can debug while hovering) and move logic to function afterwards.
The same thing also happens for interfaces with an output node.
Also macro libaries, but they are not debug-able from my understanding.
The project is a fresh third person project, with only one additional actor for testing.
I’m currently using UE5.1.1 but the result has been the same for all previous versions i’ve used, can someone with expertice in this area enlighten me? :slight_smile:

Nevermind the nonsense above, I’m a doofus and All values are debuggable on hover when hitting a breakpoint within the function.
Pretty sure it didn’t work for me with previous versions, but does with 5.1.