I’ve been trying to implement a basic flexible weapon system in blueprints - i am slowly getting there via trial and error but i can’t help but notice that there’s a severe lack of tutorials on this matter.
What i’m trying to achieve is counter-strike’ish weapon inventory system, where player has primary and secondary weapon that have their own slots and can be dropped to pick up a different gun + knife and grenade slots that are static (well obviously grenades can be used).
Perhaps a greater mind can lend me a hand here? I can’t really figure best way to design that system in blueprint from ground up, from pickups through weapon actors to pawn inventory.
Or perhaps there’s a blueprint tutorial that i’ve missed?
Basically, yes - i need someone to handhold me through the process or at least explain in great detail how to build such system.
Thanks in advance.