blueprint for having object scale up and down infinitely

Hey,

I wanted to make an object scale down then scale back to normal size on a loop so it gives the effect of it say throbbing.
How would I go about this?

Dan

Use a timeline with a float track that contains the scale values you want and put it on a loop

Consider checking this post for more details:

https://answers.unrealengine.com/questions/831512/moving-scale-of-object.html