Hi, I’m working on a project in Unreal Engine where I need to control a hand animation based on data received from an external computer in real-time.
So, I want to receive a float variable from another PC, and this number will correspond to the degree of hand opening or closing in a squeezing motion (values for hand closing range 0-1, values for hand opening range 1-2)
Could anyone guide me on the correct Blueprint logic to do this? I tried Blend1D and blend poses by float but it’s not working
Thanks in advance for the help!