Hi, I’m working on a project in Unreal Engine where I need to control a hand animation based on data received from an external computer in real-time.
So, I want to receive a float variable from another PC, and this number will correspond to the degree of hand opening or closing in a squeezing motion (values for hand closing range 0-1, values for hand opening range 1-2)
Could anyone guide me on the correct Blueprint logic to do this? I tried Blend1D and blend poses by float but it’s not working
Thanks in advance for the help!
Hello,
I can help with this. I have experience with Unreal Engine Blueprints, real-time data communication, animation systems, and hand/finger control setups.
From your description, it sounds like the challenge involves properly receiving the external float data and driving the hand animation based on those values. I’d be happy to take a closer look at your implementation and get it working correctly.
I’m much more active on Discord, so feel free to add me at splendid0001 if you’d like to discuss the project further.
Looking forward to hearing from you.