Blueprint for firing Bullets: Block Y-Axis

I’ve made a little Blueprint that allows me to fire bullets at my mouse location on screen. The only Problem is that I’m able to shoot into the Y-Axis (into the Background). But I only want a 2-Dimensional shot. I’ve tried it with “break Rotator” but… I failed.

You need to only pass the Yaw value.

You can right click on a pin and split it. Transform has Location, Rotation, and Scale. You can then split Rotation, and it shows Roll, Pitch, and Yaw.

You can actually split any struct pin. (struct means it’s a variable made of other variables)

Well I didn’t know that we are able to split the pins. Thank you for the information, now the blueprint works.

No problem =)

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