Blueprint for context menu

I’m new to unreal engine but so far made a menu and a top-down camera to work on my game which both work together on a phone. My question is i need a menu for a empty slot so when i click the mesh it brings up option to build 1 out of 4 turrets I’m stuck on where i should start with this

Well you could do it via the HUD as well.

When you click on one of those slots you bring up as many options as you want and on hitbox click you can spawn your tower.

thanks man I wasn’t sure if a hud could be able to pop up i thought i was a screen that was always open