Blueprint Floor 1.0 returns 0

I can’t figure out why this is not working as intended. I have a Vector2D set to {1.0, 0.0} that I’m return a pair of ints for. All I’m doing is a BreakVector2D with a Floor on each component and the X is returning 0 in the case when the float was 1.0. Is there something I’m missing??

Hello,

Thank you for your report. I have attempted to reproduce this using a simple setup:

The string output is “1” when I do this. How does this compare to your blueprint? Can you give me a screenshot of it? Any additional information may help.

Cheers,