So going around breaking things is a valid learning method right?
I was poking around with the “Blueprint FPS” project. Inside of the “My Character” blueprint I disconnected all of the nodes from each other.
I was expecting to spawn and be unable to move or look around, instead it appears to have no effect. (However: Disconnecting Jump does disable jumping)
In the Game Info drop-down it is referencing “…Game/Blueprints/MyCharacter.MyCharacter_C’”
Is MyCharacter_C something that’s generated from MyCharacter at runtime?
I think historically the playercontroller class handled things like this - but I can’t find anything movement/look related to break in that blueprint.
Was looking at the “input axis” nodes so I thought that this might be gamepad specific - Same effect.