I don’t think so. Blueprints are nice for small algorithms but for writing very complex stuff they are a real nightmare. What can be done in most programming languages with a few lines of codes requires a really messed up visual spaghetti mess of blueprints that become too hard to read, maintain and modify. Epic Games should provide the ability to write Blueprint with script code too… if they don’t want to officially add a new scripting language then at least they should expose all Blueprint functionalities and APIs to Python that is going to be the new official scripting language for UE4 now. At least the hard stuff could be coded with Python and still automatically appear as Blueprint code.