Blueprint fails to open. (ERROR: Cast to EdGraph failed)

I was working in my character Blueprint and i closed the editor. Now when i try to open it, the editor just shuts down. No error message displayed. I can create new Blueprints but i cannot open MyCharacter Blueprint. I cant even right click and unable to PIE. This is what appears in the log:

[2014.05.13-07.56.27:715][176]LogWindows:Error: appError called: Cast of Package /Game/Blueprints/MyCharacter to EdGraphNode failed
[2014.05.13-07.56.27:715][176]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
[2014.05.13-07.56.27:715][176]LogCrashTracker: 


[2014.05.13-07.56.27:897][176]LogCrashTracker: 


[2014.05.13-07.56.27:897][176]LogWindows: === Critical error: ===


[2014.05.13-07.56.27:897][176]LogWindows: Cast of Package /Game/Blueprints/MyCharacter to EdGraphNode failed


[2014.05.13-07.56.27:898][176]LogExit: Executing StaticShutdownAfterError
[2014.05.13-07.56.27:904][176]LogWindows: FPlatformMisc::RequestExit(1)
[2014.05.13-07.56.27:904][176]Log file closed, 05/13/14 13:26:27

Engine version: 4.1.1 (Compiled source from Github)

OS: Windows 7 x64

CPU: Core i5-760

RAM: 4GB

GPU: Geforce 750-Ti

UAC enabled

I tried copying MyCharacter.uasset from Backup folder but still i cant open it. I have attached my log file with this post.

Download Log file

Hey Satheesh,

Would you be able to send us this asset that is crashing/no longer opening?

Yes sure. I have attached it with this post. I have now loaded an older backup from the autosave and now i can open it.

MyCharacter

Hey Satheesh,

We were able to repro this crash in the 4.1.1 released version, but it does not repro for us (the asset opens) in our 4.2 build we are testing internally. We just posted a 4.2 Preview build to GitHub this morning if you’d like to pull down that build and compile to try to open your asset (mind you, that build still considered unstable).

Great to hear that!. I will wait for the release version cause i have usage limits for my internet connection.