Blueprint execution flow suddenly not showing

Thanks for taking the time to respond, but I did say “I am selecting the actor (it’s the only one) in the debug filter” knowing someone would suggest this XD. I figured out the issue, though I don’t understand why it was an issue. I was running a function on every tick to add a list of actors (using an array from “get all actors of class” to the ignore actors array on a certain camera (a unique feature I’ve come up with). For some reason, the execution flow was highlighting fine for THAT function but nothing else. I moved the function into a tick event for the widget it applies to (smarter anyway, so that it only runs when the widget that uses the camera is actually open).