Blueprint execution flow suddenly not showing

Hi,

I’m suddenly not seeing the execution flow in my character blueprint for some reason. I am selecting the actor (it’s the only one) in the debug filter. The mouse input, for example, isn’t showing the execution flow. When I jump, I can see a little popup over some Delay nodes I have when they get executed, but the flow through the pins isn’t showing. I already tried restarting UE. If I set a breakpoint it works that way, but I used to see the flow even without a breakpoint so I’m wondering what broke it.

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on top of Blueprint click on “Debug Filter” and select your blueprint that want to debug.

I hope I have answered your question

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Thanks for taking the time to respond, but I did say “I am selecting the actor (it’s the only one) in the debug filter” knowing someone would suggest this XD. I figured out the issue, though I don’t understand why it was an issue. I was running a function on every tick to add a list of actors (using an array from “get all actors of class” to the ignore actors array on a certain camera (a unique feature I’ve come up with). For some reason, the execution flow was highlighting fine for THAT function but nothing else. I moved the function into a tick event for the widget it applies to (smarter anyway, so that it only runs when the widget that uses the camera is actually open).