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BluePrint executable only

I m working on Kinect4Unreal where in which they have provided only binary for the BluePrints. If I create any new c++ project using that plugin, it will throw error like

Running C:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project=“C:/Program Files (x86)/Epic Games/4.12/Projects/KinectDemo/KinectDemo.uproject” -game -rocket -progress
Discovering modules, targets and source code for project…
ERROR: Couldn’t find module rules file for module ‘Kinect4Unreal’.

Is it possible for me to expose my blueprints that plungin. My C++ working fine and able to create nodes and blueprint but I cant mix Kinect4unreal and created nodes, So i looking for any option from which i make nodes available to any other projects without source code?