I have managed to create the code to trigger a Blueprint event from C++ code by implementing, in Blueprint, an exposed C++ interface. The code is being executed properly but it does not seem to be triggering the event. I think the problem is that the code is part of an Editor Plugin and I am not sure if it is possible to trigger Blueprint events while in Editor, not in runtime.
If anyone has any clues about this I would be pleased to know.
Thank you in advance.