Blueprint event from editor plugin

Hi everybody,

I have managed to create the code to trigger a Blueprint event from C++ code by implementing, in Blueprint, an exposed C++ interface. The code is being executed properly but it does not seem to be triggering the event. I think the problem is that the code is part of an Editor Plugin and I am not sure if it is possible to trigger Blueprint events while in Editor, not in runtime.

If anyone has any clues about this I would be pleased to know.

Thank you in advance.

Did you check if the trigger is set to generate overlap?

Mmmh I think I did not made myself clear or maybe I don’t understand what you mean. There is no trigger. There is an event exposed by an interface in C++ which is implemented in Blueprint. I can “call” the event in C++ but it doesn’t seem to be “received” in Blueprint.