Blueprint errors when shipping with LyraStarterGame Content

I tried to migrate some assets from LyraStarterGame to my project, specifically animations. But upon shipping, I get a bunch of blueprint compile errors like this:

UATHelper: Packaging (Windows): LogGameplayTags: Warning: [AssetLog] D:\UE_Projects\AnotherPlayground\Content\ExternalContent\Characters\Heroes\Mannequin\Animations\AnimModifiers\FootstepEffectTagModifier.uasset: Invalid GameplayTag AnimEffect.Footstep.Land found in property /Game/ExternalContent/Characters/Heroes/Mannequin/Animations/AnimModifiers/FootstepEffectTagModifier.FootstepEffectTagModifier_C:Effect In.
UATHelper: Packaging (Windows): LogBlueprint: Error: [Compiler] Can’t connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?). from Source: /Game/ExternalContent/Characters/Heroes/Mannequin/Animations/AnimModifiers/FootstepEffectTagModifier.FootstepEffectTagModifier
UATHelper: Packaging (Windows): LogBlueprint: Error: [Compiler] Can’t connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?). from Source: /Game/ExternalContent/Characters/Heroes/Mannequin/Animations/AnimModifiers/FootstepEffectTagModifier.FootstepEffectTagModifier
UATHelper: Packaging (Windows): LogBlueprint: Error: [Compiler] In use pin As Play Context Effects no longer exists on node Bad cast node . Please refresh node or break links to remove pin. from Source: /Game/ExternalContent/Characters/Heroes/Mannequin/Animations/AnimModifiers/FootstepEffectTagModifier.FootstepEffectTagModifier
UATHelper: Packaging (Windows): LogBlueprint: Error: [Compiler] In use pin no longer exists on node Set Parameters . Please refresh node or break links to remove pin. from Source: /Game/ExternalContent/Characters/Heroes/Mannequin/Animations/AnimModifiers/FootstepEffectTagModifier.FootstepEffectTagModifier
UATHelper: Packaging (Windows): LogBlueprint: Error: [Compiler] In use pin Target no longer exists on node Set Parameters . Please refresh node or break links to remove pin. from Source: /Game/ExternalContent/Characters/Heroes/Mannequin/Animations/AnimModifiers/FootstepEffectTagModifier.FootstepEffectTagModifier
UATHelper: Packaging (Windows): LogBlueprint: Error: [Compiler] In use pin Effect In no longer exists on node Set Parameters . Please refresh node or break links to remove pin. from Source: /Game/ExternalContent/Characters/Heroes/Mannequin/Animations/AnimModifiers/FootstepEffectTagModifier.FootstepEffectTagModifier
PackagingResults: Warning: [AssetLog] D:\UE_Projects\AnotherPlayground\Content\ExternalContent\Characters\Heroes\Mannequin\Animations\AnimModifiers\FootstepEffectTagModifier.uasset: Invalid GameplayTag AnimEffect.Footstep.Land found in property /Game/ExternalContent/Characters/Heroes/Mannequin/Animations/AnimModifiers/FootstepEffectTagModifier.FootstepEffectTagModifier_C:Effect In.
PackagingResults: Error: [Compiler] Can’t connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?). from Source: /Game/ExternalContent/Characters/Heroes/Mannequin/Animations/AnimModifiers/FootstepEffectTagModifier.FootstepEffectTagModifier
PackagingResults: Error: [Compiler] Can’t connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?). from Source: /Game/ExternalContent/Characters/Heroes/Mannequin/Animations/AnimModifiers/FootstepEffectTagModifier.FootstepEffectTagModifier
PackagingResults: Error: [Compiler] In use pin As Play Context Effects no longer exists on node Bad cast node . Please refresh node or break links to remove pin. from Source: /Game/ExternalContent/Characters/Heroes/Mannequin/Animations/AnimModifiers/FootstepEffectTagModifier.FootstepEffectTagModifier
PackagingResults: Error: [Compiler] In use pin no longer exists on node Set Parameters . Please refresh node or break links to remove pin. from Source: /Game/ExternalContent/Characters/Heroes/Mannequin/Animations/AnimModifiers/FootstepEffectTagModifier.FootstepEffectTagModifier
PackagingResults: Error: [Compiler] In use pin Target no longer exists on node Set Parameters . Please refresh node or break links to remove pin. from Source: /Game/ExternalContent/Characters/Heroes/Mannequin/Animations/AnimModifiers/FootstepEffectTagModifier.FootstepEffectTagModifier
PackagingResults: Error: [Compiler] In use pin Effect In no longer exists on node Set Parameters . Please refresh node or break links to remove pin. from Source: /Game/ExternalContent/Characters/Heroes/Mannequin/Animations/AnimModifiers/FootstepEffectTagModifier.FootstepEffectTagModifier
UATHelper: Packaging (Windows): LogBlueprint: Error: [Compiler] In use pin VFXProperties In no longer exists on node Set Parameters . Please refresh node or break links to remove pin. from Source: /Game/ExternalContent/Characters/Heroes/Mannequin/Animations/AnimModifiers/FootstepEffectTagModifier.FootstepEffectTagModifier
UATHelper: Packaging (Windows): LogBlueprint: Error: [Compiler] In use pin Audio Properties In no longer exists on node Set Parameters . Please refresh node or break links to remove pin. from Source: /Game/ExternalContent/Characters/Heroes/Mannequin/Animations/AnimModifiers/FootstepEffectTagModifier.FootstepEffectTagModifier
UATHelper: Packaging (Windows): LogBlueprint: Warning: [AssetLog] D:\UE_Projects\AnotherPlayground\Content\ExternalContent\Characters\Heroes\Mannequin\Animations\AnimModifiers\FootstepEffectTagModifier.uasset: [Compiler] Input pin Attached In specifying non-default value no longer exists on node Set Parameters . Please refresh node or reset pin to default value to remove pin.
PackagingResults: Error: [Compiler] In use pin VFXProperties In no longer exists on node Set Parameters . Please refresh node or break links to remove pin. from Source: /Game/ExternalContent/Characters/Heroes/Mannequin/Animations/AnimModifiers/FootstepEffectTagModifier.FootstepEffectTagModifier
PackagingResults: Error: [Compiler] In use pin Audio Properties In no longer exists on node Set Parameters . Please refresh node or break links to remove pin. from Source: /Game/ExternalContent/Characters/Heroes/Mannequin/Animations/AnimModifiers/FootstepEffectTagModifier.FootstepEffectTagModifier
PackagingResults: Warning: [AssetLog] D:\UE_Projects\AnotherPlayground\Content\ExternalContent\Characters\Heroes\Mannequin\Animations\AnimModifiers\FootstepEffectTagModifier.uasset: [Compiler] Input pin Attached In specifying non-default value no longer exists on node Set Parameters . Please refresh node or reset pin to default value to remove pin.
UATHelper: Packaging (Windows): LogBlueprint: Error: [Compiler] In use pin Socket Name In no longer exists on node Set Parameters . Please refresh node or break links to remove pin. from Source: /Game/ExternalContent/Characters/Heroes/Mannequin/Animations/AnimModifiers/FootstepEffectTagModifier.FootstepEffectTagModifier
UATHelper: Packaging (Windows): LogBlueprint: Warning: [AssetLog] D:\UE_Projects\AnotherPlayground\Content\ExternalContent\Characters\Heroes\Mannequin\Animations\AnimModifiers\FootstepEffectTagModifier.uasset: [Compiler] Input pin Perform Trace In specifying non-default value no longer exists on node Set Parameters . Please refresh node or reset pin to default value to remove pin.
UATHelper: Packaging (Windows): LogBlueprint: Error: [Compiler] In use pin Trace Properties In no longer exists on node Set Parameters . Please refresh node or break links to remove pin. from Source: /Game/ExternalContent/Characters/Heroes/Mannequin/Animations/AnimModifiers/FootstepEffectTagModifier.FootstepEffectTagModifier
UATHelper: Packaging (Windows): LogBlueprint: Error: [Compiler] Could not find a function named “SetParameters” in ‘FootstepEffectTagModifier’.

And the other ones seem to relate to animation blueprints. Is there a correct way to migrate content without blueprint errors?