I’m trying to make the ability to look around using the mouse but also have the ability to change the speed. I made a blueprint called input_handler that holds the data telling what the rate for vertical and horizontal movement for the controller and mouse. However, when I try referencing the blueprint to get the rates when the input axis event is called, nothing happens and I get an error after gameplay. This is the error I get:
Blueprint Runtime Error: Accessed None trying to read property CallFunc_Array_Get_Item from function: 'ExecuteUbergraph_MainCharacterBase' from node: Add Controller Pitch Input in graph: EventGraph in object: MainCharacterBase with description: Accessed None trying to read property CallFunc_Array_Get_Item
Here are screenshots of both classes: