I’m looking for the Blueprint equivalent of the ternary operator:
condition ? trueResult : falseResult
So a node or node graph that has those three inputs and a single output, the value of which is either trueResult
or falseResult
based on the value of condition
. And nothing more than that, so I’d like to not have an “exec line” (what’s the proper term?) running through it. This limitation means I can’t use a Branch
node.
Does such a thing exist, or can it be built (without C++)?