I’v changed some of the names in an enum that i have in c++.
The blueprint editor still shows the old names and when i try to compile it in the blueprint, it says that there are no such values.
How can i make the blueprint editor update itself?
I’m using UE4.81
I’v deleted the Saved and the Intermediate folders, regenerated visual studio files ( right click on the project’s entry file->Generate visual studio projects files), recompiled the whole project, and still it didn’t help.
What the hell?..
Ok my bad, i didn’t update the UMETA name.
Had to change from this:
new_name UMETA(DisplayName = "old_name"),
To this:
new_name UMETA(DisplayName = "new_name "),