Blueprint Editor Utility and Metahumans

I have a Blueprint Editor Utility to control some cameras and work with metahumans.
One of the areas I’d like to improve is when selecting a metahuman in the editor I want to get access to the face component. I have it now taking a selected actor and casting to a specific metahuman (BP_Joe) and from there I can do a Get Face.

But I want to make it more generic so I don’t have to cast to a specific metahuman (if I had multiple in a scene).

I can do a Get Class and get the Class name but is there a simple way to just ask for a specific Component of an Actor (such as Face or Feet, etc?) There’s Get ComponentClass and Get Child Component but requires an index, etc.