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Blueprint Editor (Tab key) Navigation

Apparently the keyboard focus on elements (nodes, pins, menus, etc) are hard-coded to the tab key and there’s no shortcut option to change that on Editor shortcuts panel.

I need a way to disable auto navigation on tab key press because o’ reasons…

Nevermind, I figured…

Can override OnKeyDown() on a Slate widget and force it to eat the Tab key, forcing it to return FReply::Handled()
Then Blueprint Editor will never see the tab event while my widget has focus.