Hi
I appologize as I am new with Unreal Engine and not up on all the specifics. I though have run into a situation which cannot seem to resolve. I am following the following tutorial
First Person Shooter Tutorial in Unreal Engine | Unreal Engine 5.5 Documentation | Epic Developer Community.
The second part
Implementing your Character in Unreal Engine | Unreal Engine 5.5 Documentation | Epic Developer Community
Has a section that details that a blueprint that a blueprint is to be modified in a section labeled
" Setting up a Third Person Mesh". This section indcates that a previously prepared blueprint is to be opened and modified. Specifically it is indicated that Specifically it indicates that the content in the Compoents tab within the blueprint editor is to be modified. But the problem is this tab does not exist. I’ve read info about how to activate but nothing appears to work. The peculair thing is that the tab appears when the bueprint is initially created:
But when I access the blueprint a second time this tab - and most of to content displayed when created does not exist.
What I would like to know is where can I activate this tab - and in fact I would like to see the same content that I see when the blueprint is created. I do not see anything in the control to activate en though I’ve read they exist.
I’m working with the latest v5 version of UE.
Peter