blueprint duplicate static mesh runtime


I wondered if it’s possible to read an xml file within a blueprint , read ie , number of objects instances, use that number and some parameters (is scale) to duplicate and position one or more static meshes at runtime…

Thanks !

I know that you can use data tables to accomplish this, perhaps you could convert the XML to a CSV for data table usage. If this won’t work, there is a possibility that the Victory plugin has something that can read data from XML files at run-time.