I don’t even know where to begin to solve this issue. I initially assumed it was an issue with the blueprint itself, but when i am watching it and running the game, it works flawlessly, but when i have it in another tab or not open in the editor at all, it seems to not do math correctly.
This is the blueprint in question: Screenshot by Lightshot
The expected result is that when the player is flying, their speed increases until it caps, then when the player releases the flight key, they begin to fall.
The current result (when I am not looking at it) is that the players flight becomes extremely slow, and will continue to slow till the player stops climbing in height. Moving side to side will make small increases to the speed.
I feel it may be a bug of some kind, since this issue can even be reproduced while the game is running. If the blueprint is closed and i run the game, then tab out and open the blueprint, it will fix it WHILE the game is running.
Edit: Video of the issue https://www…com/watch?v=&feature=youtu.be