Blueprint Does Not Appear In Content Browser

Hello,

I have an animation blueprint that is not showing up in the content browser, but the blueprint is still working in-game. I am using version 5.4

If I try to ‘locate item in content browser’ from the player controller, it takes me to the location where the file should be, but no file.

I see the asset in the file explorer

Things I have tried:

  • Restart Editor
  • Validate Assets in Folder
  • Launching the project from Visual Studio
  • Generating Visual Studio Files

Please let me know if anyone has any ideas.

How big is the uasset file in explorer?
If it’s only 5K check if you moved it and only a redirector is left.

You can show redirectors under filters → Other → show redirectors

The file is 405kb. And the file does not appear when I filter by redirected.

OK So I found out that compiling C++ in engine is causing the file to disappear in the content browser. I then need to have the file open and compile the blueprint for it to reappear in my content browser. But if I don’t have it open, I have no way of recovering it without reverting in p4v.

How I got the file back:
I went into perforce and downloaded a revision from ~1 month ago, file shows up. Revert to latest version, and all my changes are there, and it pops up in the content browser.

When I go to save, I noticed that it says the type is “empty package”. I’m not familiar with what that means.