Blueprint display errors after C++ class changed

When I modify the constructor in Class, the blueprints inherited from this class are not displayed correctly。

For example, I set A(Component) to be child of B (Component) in C ++, create a blueprint that inherits from this class 。

and then make B parallel to A. The blueprint changes after compilation, consistent with the code.

Then reset it to A is a child of B. Compile.

the blueprint is not displayed correctly : A and B are still parallel.

I use Standalone mode to run correctly, but use the editor to run wrong.

I can only restart the editor to get it right …


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