When I modify the constructor in Class, the blueprints inherited from this class are not displayed correctly。
For example, I set A（Component） to be child of B （Component） in C ++, create a blueprint that inherits from this class 。
and then make B parallel to A. The blueprint changes after compilation, consistent with the code.
Then reset it to A is a child of B. Compile.
the blueprint is not displayed correctly ： A and B are still parallel.
I use Standalone mode to run correctly, but use the editor to run wrong.
I can only restart the editor to get it right …