Okay, been nice until here:
The thing is what should be main blueprint contain in order to destroy this but also use the animation? Because I am currently using Remove All Widgets when the player is no longer overlapping the trigger box and it doesn’t show up the fade in reversed.
I must say that it does show the fade in normally when the player first overlaps the trigger box.
And on the second point about only once, I want to do the third option but I don’t know how to disable the trigger or, as you say in the example “change it collision preset to no collision or remove it from the world”… How would I do that?
Thanks in advance.