[Blueprint] Different Color Exec Edges for Loops

Hey there!

What if Exec edges&nodes originating from a loop node (such as ForEachLoop) would have a slightly different colour?

I’ve come across this issue a couple of times now, that I added nodes at the end of some other nodes, which were actually part of a foreach loop.

Incorrect:

https://forums.unrealengine.com/filedata/fetch?filedataid=127278&type=thumb

Correct:

https://forums.unrealengine.com/filedata/fetch?filedataid=127277&type=thumb

Making the Exec nodes and edges that are part of a loop a different color (such as dark grey), or perhaps animated, would make this a non issue.

Cheers!

Hey ambershee, thanks for the reply.

Did you mean something like this?

https://forums.unrealengine.com/filedata/fetch?filedataid=127282&type=thumb

That would definitely help in terms of the problem i described, but it’s not very good looking, and would get worse the longer the body of the loop becomes…
From what I’ve heard (and seen) Blueprints were made to orient them left-to-right, so this would be very counter-intuitive.