Hello, I have a problem with the variables ‘MAP’.
- Map array , Name / struct (actor target, action, ect …)
In my blueprint class (_Button_Test ), I have a base index, but when I add a target (actor target array) in this index, when I’m ingame, the target array length is at 0, whereas it should be at 1.
By cons if I create another index in world, the one works.
Do you have an idea ?
Unreal engine 4.18.0
Master BP class: Actor / _SIO_Actor_Class / _Button_Test
_Button_Test: Cast_Map - 1 index
Project Smart Interactive Object : Smart Interactive Object ( 100% Blueprint ) - Marketplace - Unreal Engine Forums
in class :
in world :
in game get array length :