Hey, two more questions:
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Is it possible to fire a dialogue from the level blueprint? I’m trying to make the player say something automatically when the game starts (begin play).
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How do you assign a portrait to a speaker? I understand that you have to create an asset with the portrait at DT_DialogueAssets_Main, but I can’t find documentation on how that works and I can’t edit the AssetReference row. Can you please enlighten me? Maybe make a quick video tutorial on how to assign a portrait covering that?
Thanks!