Hi,
I just bought the Blueprint Dialogues from the marketplace. Something weird happened. I followed the video tutorial and it worked, but now I’m getting 5-10 fps on a project that I used to get 120 frames per second. I didn’t change anything else on the project, so I think it’s related to the dialogue system. Have you ever see that before? Any idea of what is causing this? This is a blind shot, because I’m not 100% it was the bp dialogue system that caused this, but prior to adding it to the project, everything was working fine.
Thanks!
[edit] I just figured that if I remove the BPC_UseScanner from my character, the game runs normally. However, that element is essential to the blueprint dialogue system. Any ideas?
[edit2] I reduced the BPC_UseScanner’s Max Trace Radius to 100 and now it’s working as it should. No framedrop so far.