Blueprint Dialogue System

Hi Bram,

Not so quick to respond this time (I have been away from civilization with no internet), and I’m sorry I hadn’t talked about that in my previous response!
When the dialogue is displayed, the input is placed in “UI Only input mode”, “Set Ignore Move Input” and displays the cursor, so the interface captures all input. You’ll find this in the DisplayUI function in BPC_Dialogue.

These can safely be changed to do whatever you need it to.
Hope this helps :slight_smile: