Hey @Grogger I’m in love with the custom script functions and am finding them to be super useful in contexts other than just when dialogue is playing. Like doing camera moves/animations/sounds etc. when I activate a simple button through the Usable system. But I’m having a hard time figuring out how exactly to get the HandleScriptFunction to execute in just a normal child blueprint of BPC_UseActionHandler. I’m assuming it’s pretty simple, right? I just don’t know which function to call and how to hook it up properly. Is it one of these two?