Blueprint Dialogue System

Hi,

We’ve been using your system on a game we’ve been working on and we had a pickle that we were hoping to get your help on.

When the text line is too long to fit in one row, the text print readjusts itself in real-time and you see the last word move itself to the next row. The desired result is that whatever controls the text printing will know the last word in the first row is too long to fit and move itself into the next row without the live adjustment. Do you know how we can approach this?

Thanks!