Blueprint Dialogue System

Hey great work on this! Before I buy it I just had a couple questions…

Can I trigger the dialogue through Sequencer events and/or have the dialogue trigger Sequences? For instance, when I walk up to a character and interact with them I want to be able to trigger a Sequence (so I have full control over the camera and animations and all that stuff), while still having the dialogue play out during it and still be interactable.

And second, is there an option to attach sound to the typewriter effect? So as the letters type out they make little click noises or whatever. I could probably just attach a sound file to each dialogue entry, but it wouldn’t be dynamic and follow the speed and end points of the dialogue lines properly.

Thanks!