crossmr
(crossmr)
January 27, 2020, 9:51am
426
Grogger:
The current branch is stored on the BPC_Dialogue in a variable called “CurrentState”. If you need to access it from the dialogue table, you can create a custom function to return it (I don’t believe there’s a built in one for that).
As for disabling but still showing, this isn’t a currently supported feature (I’m surprised I haven’t come across a need for that in my games tbh).
If you’d like to add it, I would suggest taking a look at UI_Dialogue::AddResponseItem() (there are two of them, an event and a function - both might be useful).
You might be able to add additional custom traits in order to do this.
I don’t seem to have this issue, though I may have fixed it at some point on my end. You might be able to change the default values to something else, then back, and then save to get rid of it?
Unfortunately one of them is in something I can’t edit.
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