Hi Unshattered,
Which version of UE4 are you using? The demo and my other projects haven’t shown this behaviour since 4.9 so far, and I unfortunately can’t think of what could cause this from looking at the code. Is it displaying “Hello World Hello World” or “Hello Hello World World”?
There isn’t a built in way to do this, but in the “DisplayUI” function in the BPC_Dialogue is where we create the widget. You can replace this and have it either activate an existing 3d widget component or somehow spawn a new one.