Yep! The error is “Accessed None ‘ScriptInterpreter’” (see print 1).
In my BPC-DialogueChild (I made a child from yours), it’s like you teached on the video: I’ve overrided the GetScriptInterpreter function, using the Script Interpreter variable (print 2) that I’ve made on the game mode.
But on my project, the system only works when the cast node is inpure. When it’s a pure cast, i get some “Acess none trying ro read property K2Node_DynamicCast…” errors (print 3).
Also, I’ve put my character and game mode BPs here. Fun fact: in a new 3D sidescroller project, everything works fine.
For HQ images, here’s a download link: WeTransfer - Send Large Files & Share Photos Online - Up to 2GB Free
COOL EDIT!
Hey, Grogger, big update!
I’ve made it, now it’s working.
When I spawn the Script Interpreter from my character blueprint, it works fine!
For some reason, spawning from game mode isn’t working, and this is weird, since I haven’t did anything there.
Question: it’s safe to spawn the script interpreter from my character BP?