Blueprint Dialogue System

Hey!

I´m having some trouble to use your BDS.
I´ve tried hard to use it, but no glue where’s the fix.
Like I mentioned on th review, I tried following the documentation and video. But on my 3D sidescroller project, I’m getting some errors.

Firstly, the “Press E to interact” wasn’t showing. I fixed it turning the pure cast to impure on the BPC Dialogue component.

After that, I got some errors due to the collision. Fixed that adding a box collision for this purpose, and worked well.

Now, the dialog starts, but without any text. I tried to look at your documentation, but can’t figure out how to solve. I know that’s something with Script Interpreter, it’s spawning in the game mode (like your video teached). The only difference is that on your video, the SpawActor node have a bool to spawn even ifthe actor collides with something. In 4.22, besides, there’s a combo box, where I’m choosing the option to spawn the object and ignore the collision (always spawn).

Any tips on how can I proceed? Also, why I get errors when my BPC Dialogue component have a pure cast?