Blueprint Dialogue System

Yeah, I’m really not making any progress on that front, unfortunately. The way the text is handled is so complicated that while I can stop the text from being cleared, I can’t get it to go to a new line after the previous bunch of text, and I can’t even figure out how where I would even look to do that. And, to boot, I can’t even display responses for some reason. I feel like I’m breaking things more than I’m fixing them at this point.

Though, in general, it would be really cool if the text/scripting system in this could be used for pretty much any input text, dialogue or otherwise, because the text system by itself is really cool.